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Documentation

Documentation

What the launcher does and how, one topic per page. Everything comes from the official repository: README and release notes.

  • Instances

    Own version, loader, mods and worlds. One never interferes with another.

  • Mods, shaders and packs

    Mods, resource packs, shaders and data packs from Modrinth and CurseForge, dependencies resolved.

  • Modpacks

    Install from the catalog, a .mrpack or a .zip; update without losing your changes; export any instance.

  • Worlds and maps

    Your worlds with .zip backups, ready-made maps from CurseForge and each instance's screenshots.

  • Skins and capes

    Change skin, model and cape on your Microsoft account; offline profiles keep the skin in the launcher. 3D viewer.

  • Accounts

    Official Microsoft login, credentials in the system keychain. Offline profiles for servers that allow them.

  • Automatic Java

    The right runtime for each version, downloaded from Mojang when missing.

  • Performance

    Opens fast and uses little memory. Each instance gets a check that suggests the right memory in one button.

  • Compatibility

    Java, loader and version verified before launch. Whatever doesn't match becomes a warning with the button that fixes it.

  • Errors explained

    When the game closes with an error, the launcher reads the log, recognizes the cause and offers the fix in one click.

  • Updates

    Hash checked on every download. The launcher announces new versions and only installs signed packages.

  • Dedicated servers

    Create and manage a vanilla, Fabric, Quilt, Forge or NeoForge server, and open it to friends over the internet.

Still have a question? Ask on Discord or open an issue on GitHub.