Documentation
Documentation
What the launcher does and how, one topic per page. Everything comes from the official repository: README and release notes.
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Instances
Own version, loader, mods and worlds. One never interferes with another.
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Mods, shaders and packs
Mods, resource packs, shaders and data packs from Modrinth and CurseForge, dependencies resolved.
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Modpacks
Install from the catalog, a .mrpack or a .zip; update without losing your changes; export any instance.
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Worlds and maps
Your worlds with .zip backups, ready-made maps from CurseForge and each instance's screenshots.
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Skins and capes
Change skin, model and cape on your Microsoft account; offline profiles keep the skin in the launcher. 3D viewer.
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Accounts
Official Microsoft login, credentials in the system keychain. Offline profiles for servers that allow them.
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Automatic Java
The right runtime for each version, downloaded from Mojang when missing.
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Performance
Opens fast and uses little memory. Each instance gets a check that suggests the right memory in one button.
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Compatibility
Java, loader and version verified before launch. Whatever doesn't match becomes a warning with the button that fixes it.
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Errors explained
When the game closes with an error, the launcher reads the log, recognizes the cause and offers the fix in one click.
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Updates
Hash checked on every download. The launcher announces new versions and only installs signed packages.
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Dedicated servers
Create and manage a vanilla, Fabric, Quilt, Forge or NeoForge server, and open it to friends over the internet.
Still have a question? Ask on Discord or open an issue on GitHub.